eHam Logo

Community
 Home
 eHam.net Home
 Articles & Stories
 Speakout
 Strays
 Survey
 My Profile

Resources
 This Week's Contests
 Classified Ads
 Contest Links
 Product Reviews




Site Information
 About This Site
 Contesting.com Team


[Articles Home]  [Add Article]  

Boosted-Linear Regression Neural Network

Martha G Smons (Marthasimons) on March 9, 2021
Add a comment about this article!

We present a framework that improves on a commonly used method for training regression models for continuous inputs. Our approach is inspired from data mining, and utilizes a linear model as the basis. This model is trained by considering the input over the input matrix. After evaluating the model's performance, a regression classifier is first trained to evaluate the model's performance over the input matrix. The classification accuracy of the classifier is then compared with other factors such as the training time and the class itself. The proposed method is applied to the case of binary classification data which is not in the input matrix or has a complex structure. Finally, validation is performed on the feature vectors of the binary classification data which may or cannot be represented by the binary classification data. The results provide an excellent measure of the importance of the binary classification data from the classification performance, and demonstrate the benefits of our approach on real-world datasets where no binary data is available.

Read more on: Research Paper Writing Service

An Online Strategy for Online Group Time- Sensitive Tournaments We consider the problem of online group time sensitive tournaments which is challenging due to the large number of participants, the high risk of injuries, and the fact that the tournament is time sensitive. Many online tournaments involve participants coming together and are often conducted under a time-sensitive scenario, where the tournament rules the participants' decision. However, the tournament rules themselves are often not clear, especially for different rules that are not clear. We present a novel way to compute rules that are easy to find even with very large data sets. This can therefore help the participants to understand the rules, or at least better understand their understanding. Experiments have shown that the proposed framework is very effective when tested on an online tournament of tournaments with a large number of participants. For example, in tournaments where participants come together for less than 10 rounds, our framework makes it possible to obtain rules for the average player in an average time, which can be used for decision making. Reserch Links:
https://www.weezevent.com/a-new-research
https://myanimelist.net/profile/alexwriter
https://files.emailmeform.com/2071943/ODM2cQKN/12.pdf
https://www.broadwayworld.com/board/newcsd.cfm? id=1814385
https://www.mixcloud.com/marthasimons/



I'm sorry, this Article is unavailable or waiting for administration approval and therefore no comments are allowed.
Email Subscription
My Subscriptions
Subscriptions Help

Other Stories Articles
Reflections on the ~2005~ CQWWW Contest
SN0HQ
A Visit With S57DX
Montenegro landmark
Slovak Contest Group